Looking at the download for this one, it looks like the artist uploaded the model without textures and then added them in the 3D settings on Sketchfab, which is why the FBX doesn’t open with things assigned. So let’s try and handle what’s going on with each of the specific models you’ve mentioned: Getting something to work as-is is fairly rare, and that mostly depends on what the specific artist has done in terms of naming conventions / folder structures. The big take away from this is that there is no standardisation in how textures are handled across applications in the 3D world. For example, a Unity Material is a Shader, but a Substance Material is a program specific feature, and you’ll often see people using Material when talking about a single texture. At it’s core, it used to the term for a Shader (it’s where MTL files come from), but these days it really has no fixed meaning and is used to mean all kinds of things depending which editor / platform you’re on. This is probably the most confusing term as it means nothing… and everything. A lot of editors have a Shader Editor / Graph where you deal with assigning the function of the various textures to a particular Shader. Of course this a vastly simplified explanation, as Shaders can be made to do a lot more than this, but since you’re just starting out it’s best to keep things a bit simple. Some are to do with how light interacts with your model, others have extra non-geometry details or transparency info.Ī Shader is the programmatic way of taking the various textures, calculating there interaction with the lighting in your renderer, and producing the desired end result. Taking Plant model as an example, this has 3 sub-meshes, with 6 textures for leaves, 3 for the pot, and 5 for the soil. You probably already know this, but it is worth repeating, all image files used on a model are textures and they may have different purposes. It’s a real minefield when starting out, and this really isn’t helped by the ‘loose’ and interchangeable terminology used across the editors either! Since you said that a bit of a beginner, I’ll try and shed some light on a few things before getting to the specifics of what to do about your model situation. ![]() It sounds like the main issue you’re bumping up against is the non-standard way that every file format, 3D editor and even platform handle texturing / shaders. Is there a general approach for models downloaded from Sketchfab? Unfortunately so far none of my downloads just worked as-is. I managed to set the frame’s texture through the “Materials Properties” but this setting section doesn’t exist for the other 2 parts (actual door and lock). Door (.blend): As with the bench the textures are gone and this time there are no nodes in the shader editor but 3 textures (for 3 model parts). glTF export instead and even though the nails’ color shows up correctly in Blender and the 3D Builder, the resulting object is huge (much bigger than the original)!ģ. mtl file but in the end the nails are still missing their texture. obj file got rid of the main texture again and I had to add it back as “map_Kd” in the. The nails are the bigger problem - they don’t use an actual texture file but are textured by the shader. Bench (.blend): In Blender the main wood texture was missing but I managed to set the right file through the shader editor. Same thing in Meshlab (plus the actual pot partially uses a leaf texture) and even in Win 10’s 3D viewer the textures are all over the place.Ģ. ![]() obj file in Blender or Win 10’s 3D Builder, the leaves are just rectangular sheets with the texture mapped onto them (.obj supports alpha afaik, so not sure what happened there). glTF archive and the textures show up in Blender with “Viewport Shading” active but when I open the exported. png files but how do I apply them? I also downloaded the. fbx file (“source” folder) there are no textures and the leaves of the plant are rectangular sheets. obj files that I can then use in Unity but so far I haven’t managed to texture even one of the models properly.ġ. I want to import these models in Blender, then export them as. I downloaded a couple of free models (a plant (.fbx), a bench (.blend) and a door (.blend)) that all come with texture files (.jpg/.png) in the extra “textures” folder. First of all: I know a couple of things about Blender but in the end I’m still pretty much a beginner, especially when it comes to textures and that’s exactly what I’m currently having problems with:
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