Quit - The application calls IUnityPlayerLifecycleEvents.onUnityPlayerQuitted when the Unity Player quits.More info See in Glossary, but keeps everything else loaded in the memory. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. This puts the Unity Player in a paused state where it unloads all Scenes A Scene contains the environments and menus of your game. Unload - The application calls IUnityPlayerLifecycleEvents.onUnityPlayerUnloaded when Application.Unload or UnityPlayer.unload() unloads the Unity Player.IUnityPlayerLifecycleEvents provides a way to interact with two important lifecycle events of the Unity Player: You can also use the UnityPlayer Java API. For more information, see Android developer documentation on Intents and Intent Filters. To control a Player, relay an Intent to launch Unity activity and extend it if needed. This repository contains example Projects and plug-ins that demonstrate how to integrate Unity into an Android app, along with further documentation. To integrate Unity into another Android Gradle project, you must include the unityLibrary module of the generated Android Gradle project in your Android Unity Project through the adle file. You can replace this module with your own application. This is a simple Android application that launches Unity.
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